Wednesday, July 22, 2009

If Libraries=Books, Then Where to Now?

My world has been rocked.

I've long held the belief that Libraries will continue to exist into the future if, for no other reason, people associate libraries with books, and people love reading books. However, I've just come across this blog post that has made the first chip in the foundation stone of my belief in the future of libraries - Libraries for a Postliterate Society.

It's pretty clear that as a brand Libraries are associated with books. The 1995 OCLC Perceptions report makes that point very well. And despite what Amazon and others are doing online I think there is still a broad awareness in the community that Libraries are a good place to track down hard to find books. But what happens if society matures to a point where most people "choose to meet their primary information and recreational needs through audio, video, graphics, and gaming"? Where reading of longer works of fiction and non-fiction is in decline?

The post's author, Doug Johnson, suggests that libraries need to legitimise non-print materials, services and programs (eg. graphic novels, audio, video, gaming, wi-fi) and devote more of our budgets towards them. I don't disagree with this strategy and he is not arguing that libraries should abandon print material. I do, however, cling to the connection between libraries and books.

Are books a fundamental part of what makes a library? If we take the argument of a post literate society to an illogical extreme for a moment, could libraries become a place in the future where books occupy a very minor role? A community space where people come to meet, listen to music, explore their social connections, discuss civic matters but where personal learning and enlightenment through reading is not the primary focus? Would that still be a library?

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Tuesday, January 13, 2009

Online gaming and problem solving

According to a recent article in New Scientist online games are solving uncomputable problems

Using the distributed skills base of online gaming enthusiasts scientists (with the help of the general public) are able to find out things which has been beyond their reach including more ideas about how proteins can be folded, and about spiral galaxies. You may want to profile some of these games in your libraries as a way of stretching people's understanding about online gaming.

I am just starting some research into the possible and actual use of gaming methodology for reference and information services. There would seem to be some really useful areas around expanding research skills as well as in other areas.

If you have never tried online gaming check out one of the games mentioned at the end of the New scientist article.

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